Introduction
Particle Designer is an OSX application that allows you to graphically design stunning particle effects. Particles are commonly used within games allowing the developer to create amazing organic effects such as smoke, fire, stars, portals etc. These particle effects can consist of a large number of finely tuned parameters that generate the effect you're after. Many particle systems require you to write this configuration by hand while Particle Designer allows these configurations to be generated automatically.
Particle Designer currently supports two particle engines. The first is the particle system created by us as part of our game programming tutorials. This particle system is used within Sir Lamorak's Quest: The Spell Of Release and is detailed in the "Learning iPhone Game Programming" book written by Mike Daley. The book is due for release summer 2010 and will be published by Addison-Wesley. It is also currently available through Safari Rough Cuts.
When you purchase Particle Designer, you will have access to a complete XCode project containing the source for ParticleEmitter, allowing you to implement it within your own OpenGL ES games.
The second particle system supported is the system used in cocos2D. Cocos2D is an open source 2D game engine for the iPhone which can support the configuration generated by Particle Designer.
Why spend hours changing parameters to get the effect you are after when you can simply see how your changes will look in real time by using Particle Designer. Download the application today to see for yourself how useful Particle Designer can be. The trial version contains all functionality except for the ability to export the configuration data. This is unlocked when the application is purchased and you are provided with the necessary license file.
We hope you enjoy Particle Designer and welcome all feedback and suggestions.
Particle Designer currently supports two particle engines. The first is the particle system created by us as part of our game programming tutorials. This particle system is used within Sir Lamorak's Quest: The Spell Of Release and is detailed in the "Learning iPhone Game Programming" book written by Mike Daley. The book is due for release summer 2010 and will be published by Addison-Wesley. It is also currently available through Safari Rough Cuts.
When you purchase Particle Designer, you will have access to a complete XCode project containing the source for ParticleEmitter, allowing you to implement it within your own OpenGL ES games.
The second particle system supported is the system used in cocos2D. Cocos2D is an open source 2D game engine for the iPhone which can support the configuration generated by Particle Designer.
Why spend hours changing parameters to get the effect you are after when you can simply see how your changes will look in real time by using Particle Designer. Download the application today to see for yourself how useful Particle Designer can be. The trial version contains all functionality except for the ability to export the configuration data. This is unlocked when the application is purchased and you are provided with the necessary license file.
We hope you enjoy Particle Designer and welcome all feedback and suggestions.
Screencast
Particle Designer Tutorial from Michael Daley on Vimeo.
Features
- Added radial and tangential acceleration
- iPhone and iPad support
- Portrait & landscape orientations
- Online shared emitters
- Set your own particle texture
- Export to Cocos 2D
- Export to our XML based PEX file
- Supports embedded and separate textures
- Drag & drop texture images
- Realtime positioning of emitter via mouse
- Realtime particle emitter editing
- Editing of all particle emitter settings
